HOLO
SERPENT

TABLETOP PROTOCOL

A light-construct serpent runs inside a projection grid you place on your own table. Steer it by pointing. Don't cross your own trail.

TOPOLOGY
SPEED
10 pts / bait
HEADSET STEERING
VIEW
SOUNDTRACK
↩ Classic Cyber Snake
HOW TO PLAY
  • In the headset: point at a table or floor and pull the trigger to drop the grid.
  • STICK (easiest): push the thumbstick left/right/up/down to turn β€” always relative to where the serpent is already heading, so you never have to point backwards.
  • FLICK: tilt your hand off its resting pose to turn. It re-centres on your hand after every turn, so holding still goes straight.
  • AIM: point along a world axis and the serpent snaps to it. Hardest of the three.
  • COCKPIT view fixes the "which way is up now?" problem β€” you sit inside the grid at the serpent's head, seeing only the wireframe. Left is always left, up is always up. The room disappears while you're in there.
  • Cockpit moves you, so it can cause motion sickness where the tabletop view can't. There's a comfort vignette and the horizon is held level; if it still gets to you, switch back to TABLETOP or drop to SLOW.
  • Flat, tabletop view: arrows or WASD steer relative to your view; Q / E push it away from and toward you. Drag to orbit the box.
  • Flat, cockpit view: arrows turn the serpent relative to the screen β€” same as steering in the headset.
  • Eat the glowing bait to grow and score.
  • Infinite: leave one face, come back through the opposite one.
  • Old School: the walls are lethal β€” +50% points for the risk.
  • Crossing your own body ends the run, wherever you are in the volume.
  • Exit: the B or Y button, the red EXIT on the floating panel, or the EXIT button in the corner.
  • A / X re-places the grid box mid-run.
SCORE 0
HOLOSERPENT v0.1 β€” MR TABLETOP