🔧︎ Game Mods Lab
Active developmentThis page tracks the mod projects and experimental AI integrations currently in flight. Details focus on gameplay behavior, architecture direction, and integration goals.
- All projects below are still in development
- Public repositories are not published yet
- Repository links will be added here once release branches are ready
Current Mod Projects
Village Uprising (Minecraft / Fabric)
Autonomous village behavior systems that push villagers beyond static AI routines. Focus areas include role assignment, expansion planning, and biome-aware build patterns.
- Role logic for worker, defender, and builder behavior
- Settlement growth loops that react to resources and threats
- Tuning passes for balance, pacing, and world compatibility
Campaign Server (Mindustry)
Multiplayer campaign extension aimed at smoother cooperative progression and better sector flow on shared servers.
- Improved sector progression coordination for groups
- Session continuity improvements for recurring teams
- Operational quality-of-life improvements for campaign hosts
Mindustry AI Mod (Ollama Integration)
Experimental integration that connects local LLM inference through Ollama to in-game decision support. The current direction is to let AI reason over game state and propose tactical actions during live play.
How it works (current direction)
- Capture relevant state snapshots from the running match
- Package game context into structured prompts for a local Ollama model
- Return suggested build, defense, and routing actions to the mod layer
- Apply strict guardrails so suggestions stay valid inside game rules
Additional mod releases
Additional variants and support tooling are planned as these projects harden. Release timing depends on stabilization and documentation readiness.